Created new digital gauge content (and ported existing gauges from the old Anark format) for cars in Forza 5 (XAML, Expression Blend, Photoshop, 3DS Max).
Writing sample available on request: I did a brain dump of notes I took on the authoring process for my manager (Gabe Garcia) at the end of this contract.
Brain-dump document on the authoring process available by request!

My first project on my Forza 5 gig was the hero, the P1. I built the tach & gauge animations in Blend (begins 1:58).

Another digital display I authored was the Lamborghini 700-4 Aventador (begins 2:22).

Perhaps the most complex task I performed was re-writing the "bone" shift animation in Blend (video is from Forza 4).

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